CLO, CLO Innovation Network, Gamification, Social Media, Technology, Uncategorized

10 Resources on Gaming and Learning

Today, members of the Future Workplace’s CLO Innovation Network will learn “Why Learning Should be More Like Gaming” in a webinar with Aaron Dignan, author of The Game Frame: Using Games as a Strategy for Success. He will share why learning should look more like gaming and why work should look more like play — plus, how organizations can adopt a “game frame” to the way they do learning. Aaron is the founding partner of the digital strategy firm Undercurrent. Find more at, on Twitter @aarondignan, and in a Creativity in Play interview with Aaron on “Why the Future of Work is Play.”

Here are 10 resources about gaming and learning:

  1. Aaron Dignan – Game Frame
  2. Improving the Way We Design Games for Learning by Examining How Popular Video Games Teach – July 2011
  3. A New Day for Corporate Learning – By A. J. Ripin – Training Magazine
  4. My Marriott Hotel Opens its Doors on Facebook: Marriott Uses Social Media Gaming to Help Attract Tens of Thousands of Employees
  5. If All of Work Were Gamified – By Saul Kaplan – Harvard Business Review Blog
  6. The Gamification of Jihad – WNYC’s On the Media
  7. Good Video Games and Good Learning – By James Paul Gee
    16 learning principles that good games, across a board spectrum of genres, incorporate
  8. Gamification Wiki
  9. Games for Learning Institute – New York University // Games for Change
  10. DiGRA: The Digital Games Research Association

What resources on gaming and learning in organizations do YOU recommend?

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    1 Comment

    1. Nice list. I just wrote a blog article today about gamification, outlining achievements, other mechanics, and cautions.

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