Over 4 billion individuals around the world today carry cell phones with them on daily basis; and many are also incredibly powerful computing devices.
1. Voice – Phones with voice only technology can be still used to learn languages, literature, public speaking, writing, storytelling, and history amongst a whole range of topics.
2. SMS – SMS text messages can be used to provide performance support, mentoring, coaching, just in time information product information, or quizzes. There are also innovative learning games based around SMS ideal for Millennial employees.
3. Graphic Displays – Most phones today have far more graphic power and are able to display words, pictures and animation. Such screens also allow for meaningful amounts of text to be displayed, supporting rapid serial presentation of context-appropriate information.
4. Downloadable programs – With mobile phones that have memories, and can accept and install downloaded programs an entire new learning space is opened up on the phone. Almost any sort of learning content and interaction technology can be delivered to the phone using this method.
5. Mobile Internet Browsers – Internet browsers are now built into an increasing number of phones, especially those that take advantage of 3G or enhanced data networks such as GPRS. Having a browser on the phone opens up all the learning resources available on the web.
Mobile phones may be ideal learning devices because they combine tried and true learning strategies with technology that is portable, customizable, and that allows for two-way communication.
However, there are also some challenges as noted by Don Duquette of GP Worldwide:
1. Screen Resolution
5. Instructional Design
In short, to overcome these challenges, mobile learning needs to differ from eLearning in several respects. As Sami M. Leppänen, former Head of Learning Solutions at Nokia writes, mobile learning should positively differ from e-learning. It should be:
More personal More fun More interactive Spontaneous Shorter duration More connected Directly to the point Just-on-time learning From reader to producer of content
Will most learning be mobile and wearable in the next five years? Does mobile learning sound feasible at your organization? How will learning remain the same, and have to adapt to work on mobile platforms? What new possibilities are out there for this new learning platform as it grows?
[tags]M Learning, Performance Support, Talent Management, Mobile Learning[/tags]